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How to solve inequalities? A seesaw shows it. Four pounds left, two right, left down: $4>2$. Put a minus on both seats, and $-4$ meets $-2$ — the left seat swings up: $-4<-2$. That flip is the one new move; the rest is equation work you already own. Once you see the flip, how to solve inequalities stops being a mystery — knowing how to solve inequalities means knowing when to use it.
The seesaw settled it: times gives . Every linear case runs on the four moves below plus that one guard — where how to solve inequalities departs from equations.
How to solve inequalities, in one slogan: run the equation moves, flip once at step 4 — the answer is a stretch of numbers, meaning everything past 4.
Multiplying 4 > 2 by −1 mirrors the number line through 0 and reverses the order: −4 < −2.
Multiply by : the left becomes , the right — smaller now. Without the flip we would claim , clearly false — the first lesson in how to solve inequalities: the flip keeps truth true.
Smith and Gale (1904) prove the rule in two lines: "Thus , but . Therefore changing signs throughout an inequality reverses the inequality sign."
Positives flip nothing: times 3 is . So how to solve inequalities comes down to one sentence: solve as you would an equation; reverse the sign exactly when a negative multiplication or division touches both sides. Say that sentence, and how to solve inequalities has no secrets left.
Adding or subtracting the same number on both sides never disturbs order: from , subtract 3 and holds. Stated generally: if , then and — the first moves of how to solve inequalities feel like equation work.
One-move case: solve — subtract 5, and : how to solve inequalities has produced its answer; anything past 4 works, 4 fails.
How to solve inequalities starts with knowing when nothing special happens — addition and subtraction never flip anything.
Fractions add one preliminary move: clear the denominators first — multiply every term by the LCD, positive, so no flip. Clear with 24 and the fractions vanish before any sign decision.
Worked small case — solve and watch how to solve inequalities shrug fractions off: subtract 1, ; multiply by 2, .
Fractions, in short, keep the standard order: LCD first, flip check last.
When the moves end, the answer is a stretch of the number line: an open dot at 4, arrow right; a closed dot, arrow left. Interval notation compresses it into and — parenthesis excludes, bracket includes. How to solve inequalities reads its answers three ways, and the next table lines them up.
Division of labor: this page owns how to solve inequalities — moves and flip; drawings belong to the graph-reading page.
Checking belongs here: test one number inside the range, one outside — if both pass, how to solve inequalities has done its job here.
How to solve inequalities here means linear, one variable; neighbors live on their own pages.
Linear and bar-free? This page is all you need.
One solution set, three costumes: the table below is where how to solve inequalities lands in notation — it always ends in one of these rows.
Pick the costume the question asks for; how to solve inequalities dresses its answers three ways, and how to solve inequalities always ends in one of these rows.
Problem. Solve — a first look at how to solve inequalities — then test the edge.
Step 1. Divide both sides by 9 — positive, so how to solve inequalities keeps the sign where it started: .
Step 2. Test the edge: : , true; : , false.
Note. The one-step case shows the same shape: no flip, no fractions; even at its simplest, how to solve inequalities deserves its edge test.
Problem. Solve .
Step 1. Subtract 7: .
Step 2. Divide by — a negative number — so the guard fires and how to solve inequalities flips the sign: .
Check. : and holds; : and fails — checking is the part of how to solve inequalities that catches slips.
Note. The one-step case flips the same way, to — see . The flip lands mid-problem, the spot where how to solve inequalities usually goes wrong.
Problem. Solve — and watch how to solve inequalities take fractions.
Step 1. Multiply every term by 10, the LCD: .
Step 2. Combine: .
Step 3. Divide by 3, positive: — no flip, exactly as how to solve inequalities treats positives.
Check. : , and , true. : , false.
Note. Harder fraction cases clear the same way, with a larger LCD. The order here is exactly how to solve inequalities: clear, combine, decide the sign.
Maya has 30 dollars; each movie ticket costs 6 dollars. The inequality counts the tickets she can afford. Find the greatest whole number of tickets.
A storage room starts at 8 degrees and cools by 2 degrees each hour, staying above degrees: . Find the largest whole number of warm-enough hours .
Plan A costs dollars per month; plan B costs dollars. Plan A is cheaper exactly while . After how many whole months does A become cheaper?
1. Skipping the flip. Divide by and keep : you get , full of failures. Flip once: . The flip is the whole gap between how to solve inequalities and how to solve equations.
2. Flipping after addition or subtraction. Subtracting 5 from changes no direction; only multiplication and division can flip — in how to solve inequalities, the flip comes last, on negatives only.
3. Flipping for positive multipliers. divided by 3 stays — save the guard for negatives, or how to solve inequalities flips answers for nothing.
4. Treating the endpoint as included. excludes 4 — test it: is false. Open dot, parenthesis; brackets reserved for and — half of how to solve inequalities comes down to honest boundaries.
5. Handing back one number. Solving produces a set: admits 5, 0, and more — a lone "" misses what how to solve inequalities means.
6. Trusting without a test. One inside and one outside value catch every sign slip — untested answers leave how to solve inequalities half-finished.
Equation moves plus one guard: simplify each side, add or subtract anything, multiply or divide by positives. Then reverse the sign whenever a negative multiplication or division touches both sides. How to solve inequalities of every linear kind reduces to this: equation moves, then the flip.
Subtract 7: $-2x>12$. Divide by $-2$ and flip: $x<-6$. Two moves solve it — how to solve inequalities of this size comes down to isolating the variable term, then settling the sign at the final division. Check $x=-7$: $21>19$, true.
Order inverts under sign change: $4>2$ is true; times $-1$ gives $-4<-2$. Smith and Gale (1904) put it best: "changing signs throughout an inequality reverses the inequality sign." Positives preserve order — $4>2$ times 3 is $12>6$. So how to solve inequalities reserves its flip for negatives only; truth first, flip second.
A range, written three ways: inequality notation ($x<-6$), a number line, interval notation like $(-\infty,-6)$ — all standard outputs when how to solve inequalities finishes. The inequality solution is that range. The solutions to the inequality are the values in it; queries like solutions for inequality or "what is solution of an inequality" want the same notations.
Equation rules carry over untouched — same simplifying, same inverses, same checks — plus one guard: negatives reverse the sign. A pair shows it: $x+5=9$ ends $x=4$; $x+5>9$ ends $x>4$, a whole ray. That is why how to solve inequalities takes a single page. Searches for inequality equations usually mean this page's subject: an equation claims equality, an inequality claims order.
Moves run, range handed back. A single-number answer is the giveaway mistake: solving produces a set. Show the flip at the right step, test one inside value, and you have shown how to solve inequalities as homework defines it.